|Improved axis selection visual feedback.|
|Grab with alignment|
|Improved rotation gizmo.|
... hmm this is good question what I will be working Today. Input system ? Gui ? Maybe both. There are three closely related problems I would need to tackle:
- Blocking of input propagation outside current state.
Test case: You are in inventory and when pressing escape to quit it you end in game menu.
Expected behaviour: You should press escape button twice so this happen
- Detecting which device is currently use.
Expected behaviour: When you use Gamepad it is active but then when you start using mouse&keyboard it switch as active.
- Action buttons display in GUI
Test case: Use mouse or keyboard - icons should display different icon.
Expected behaviour: Icons should change depending on currently active device.
This time really short and I probably should apologies for that but I won't :D With TD2 coming I'm really busy and limited with time but still wanted to give you some update. You hanging around project even when it is not always easiest thing to do so you deserved it.
Straight from TD2 battlefield.